#ifndef __BODY_FACTORY_H__
#define __BODY_FACTORY_H__

#include "Box2D/Box2D.h"
#include <vector>
#include "cocos2d.h"

class BodyFactory
{
	public:
		static b2Body* createBody(vector<vector<b2Vec2> > vertices, b2World* world, b2BodyType bodyType);
		static b2Body* createBody(b2PolygonShape* shape, b2World* world, b2BodyType bodyType);
	private:
};

#endif  // __BODY_FACTORY_H__
